JON TALBOT

designer / developer / digital artist

UNITY DEVELOPMENTS  (2018-2019)

    A collection of personal explorations in the Unity Engine for the purpose of learning basic video game development. Some projects focus on game mechanics and physics simulation, while others feature story driven and puzzle oriented gameplay.

    Depths, an atmospheric, light centric point and click puzzle adventure.
    DodgeCars, a physics based karting simulation in a generative terrain.
    Adjournment, a tactical chess puzzle to use as few moves as possible.
    Litter Patrol, a simple environmentally themed collection game.
    From the Rich, a stealth city simulation with assets designed for laser cutting.

Theses games include animated assets modeled in Autodesk Maya, programmed in Unity using C# scripting.

Mark
Mark

JON TALBOT

designer / developer / digital artist
UNITY DEVELOPMENTS

    A collection of personal explorations in the Unity Engine for the purpose of learning basic video game development. Some projects focus on game mechanics and physics simulation, while others feature story driven and puzzle oriented gameplay.

    Depths, an atmospheric, light centric point and click puzzle adventure.
    DodgeCars, a physics based karting simulation in a generative terrain.
    Adjournment, a tactical chess puzzle to use as few moves as possible.
    Litter Patrol, a simple environmentally themed collection game.
    From the Rich, a stealth city simulation with assets designed for laser cutting.

Theses games include animated assets modeled in Autodesk Maya, programmed in Unity using C# scripting. 

Mark