JON TALBOT

designer / developer / digital artist

DEEPMESS 
Designer, Lead Unity Dev, Environment & Key Artist

      DEEPMESS is a turn-based tactics game with a unique vertical vector of strategy. Armed with hammer and nail, the player fends off enemies while destroying entire playfields in order to descend directly to the next. Each unit the player controls has special abilities to manipulate their environment, such as crushing enemies on descent and dropping enemies onto hazards.

    Visit and wishlist the DEEPMESS Steam Page.

    Game co-designed by Phil Robibero and Zach Jones.
    Developed in the Unity Engine, 3D assets modeled and rendered in Blender.  

Mark


Mark

JON TALBOT

designer / developer / digital artist
DEEPMESS
Designer, Lead Unity Dev, Environment & Key Artist

      DEEPMESS is a turn-based tactics game with a unique vertical vector of strategy. Armed with hammer and nail, the player fends off enemies while destroying entire playfields in order to descend directly to the next. Each unit the player controls has special abilities to manipulate their environment, such as crushing enemies on descent and dropping enemies onto hazards.

    Visit and wishlist the DEEPMESS Steam Page.

    Game co-designed by Phil Robibero and Zach Jones.
    Developed in the Unity Engine, 3D assets modeled and rendered in Blender.  

Mark