JON TALBOT
designer / developer / digital artistDEEPMESS
Designer, Lead Unity Dev, Environment & Key Artist
DEEPMESS is a turn-based tactics game with a unique vertical vector of strategy. Armed with hammer and nail, the player fends off enemies while destroying entire playfields in order to descend directly to the next. Each unit the player controls has special abilities to manipulate their environment, such as crushing enemies on descent and dropping enemies onto hazards.
Visit and wishlist the DEEPMESS Steam Page.
Game co-designed by Phil Robibero and Zach Jones.
Developed in the Unity Engine, 3D assets modeled and rendered in Blender.
Visit and wishlist the DEEPMESS Steam Page.
Game co-designed by Phil Robibero and Zach Jones.
Developed in the Unity Engine, 3D assets modeled and rendered in Blender.










JON TALBOT
designer / developer / digital artistDEEPMESS
Designer, Lead Unity Dev, Environment & Key Artist
DEEPMESS is a turn-based tactics game with a unique vertical vector of strategy. Armed with hammer and nail, the player fends off enemies while destroying entire playfields in order to descend directly to the next. Each unit the player controls has special abilities to manipulate their environment, such as crushing enemies on descent and dropping enemies onto hazards.
Visit and wishlist the DEEPMESS Steam Page.
Game co-designed by Phil Robibero and Zach Jones.
Developed in the Unity Engine, 3D assets modeled and rendered in Blender.
Visit and wishlist the DEEPMESS Steam Page.
Game co-designed by Phil Robibero and Zach Jones.
Developed in the Unity Engine, 3D assets modeled and rendered in Blender.