JON TALBOT
designer / developer / digital artist3D PRINTED CATAN
A reimagining of the popular eurogame as a three dimensional landscape. This design aims to translate the game’s flat illustrations into visually dynamic but still graphic sculptures. Using a restricted palette of six vibrant colors, the board retains a pop aesthetic that strengthens its legibility.
User experience is made more engaging in the third dimension, as placing player pieces and interlocking components on the board becomes more tactile and visually rewarding.
Project modeled using Rhinocerous 5 and Blender, printed with a Creality Ender 3.
User experience is made more engaging in the third dimension, as placing player pieces and interlocking components on the board becomes more tactile and visually rewarding.
Project modeled using Rhinocerous 5 and Blender, printed with a Creality Ender 3.
JON TALBOT
designer / developer / digital artist3D PRINTED CATAN
A reimagining of the popular eurogame as a three dimensional landscape. This design aims to translate the game’s flat illustrations into visually dynamic but still graphic sculptures. Using a restricted palette of six vibrant colors, the board retains a pop aesthetic that strengthens its legibility.
User experience is made more engaging in the third dimension, as placing player pieces and interlocking components on the board becomes more tactile and visually rewarding.
Project modeled using Rhinocerous 5 and Blender, printed with a Creality Ender 3.
User experience is made more engaging in the third dimension, as placing player pieces and interlocking components on the board becomes more tactile and visually rewarding.
Project modeled using Rhinocerous 5 and Blender, printed with a Creality Ender 3.